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Jun 13th, 2026, 8:38am 
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   Resolved: Beam facing wrong way / Résolu: Ligature dans la mauvaise direction
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   Author  Topic: Resolved: Beam facing wrong way / Résolu: Ligature dans la mauvaise direction  (Read 108 times)
Tony Deff
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Resolved: Beam facing wrong way / Résolu: Ligature dans la mauvaise direction   Mis-beaming.png
« on: May 15th, 2026, 5:40pm »
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Edit: Original text deleted.  See below
« Last Edit: May 17th, 2026, 8:33am by Tony Deff » offline


Anglophone, HA 64 Win.10
The secret of life is honesty and fair dealing. If you can fake that, you've got it made. — Groucho Marx
Tony Deff
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Gender: male
Posts: 1861
Solved: Mis-beaming   Beam_across_rest.png
« Reply #1 on: May 16th, 2026, 11:32am »
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Solved!
The position of the rest can impede the beaming area / La position du silence peut gêner la zone de liaison .
(1). The required rest is first created as a note / Le silence est d'abord écrit sous forme de note .
(2).  The note is then transformed into a rest (I use custom keyboard shortcut 0 ["Pressure time = zero"] )
        La note est ensuite transformée en silence (j'utilise un raccourci clavier 0 [aucun appui] ).
(3).  The rest is then ticked as "beamed" / Le silence est alors considéré comme « lié ».
(4).  The rest is finally moved into position /  Le silence est enfin positionné.
 
Is this the correct typography?
 
The note in measure 1 with two tails to the left and one tail to the right has an internal duration of 10080.
The note in measure 4 with two tails to the left and one tail to the right has an internal duration of 20160.  
 
Does a human player always interpret this typography correctly ?
« Last Edit: May 19th, 2026, 7:21am by Tony Deff » offline


Anglophone, HA 64 Win.10
The secret of life is honesty and fair dealing. If you can fake that, you've got it made. — Groucho Marx
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