A piece usually starts to be
played from the first written bar, and is performed bar after bar till
its end.
However, some symbols enable this linear
progression to be changed. They are called breaks.
Break types:
|
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Breaks can be of three types:
- Barlines specify the piece's
starting bar or the piece's ending bar, or frame a
group of bars to be repeated several times. Some other barlines (bold,
double or dotted)
have no effect on the way the piece is played.
- Part markers, when a set of bars is
repeated several times, allow you to specify what bars should be played
the first time, the second time, etc. These symbols are sometimes
improperly called
"endings".
- Jumps and conditional
actions, to perform jumps or to stop music playing under some
conditions.
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Note:
Unlike in most other music programs, in Harmony-Melody break
symbols (barlines, part markers, jumps and conditional actions) are
performed
by the program when playing music, even when these symbols are nested
or associated in complex ways. |
|
Below is a table of all the break symbols you can find
in a score. Click on a symbol's name to get a detailed explanation of
what it does.
How to insert a break symbol?
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 |
Use the "Barline" or "Part, Jump & Target" tool palette, depending
on the break type you need to insert.
In this palette, select the break type and click on the required
position in the score.
 |
Note:
In a single bar, the number of simultaneous break symbols
is limited:
- Only one "barline" at the beginning of the
bar (ex:
or
)
- Only one "barline" at the end of the bar (ex:
or
)
- Only one "part marker" at the beginning of
the bar (
)
- Only one "part marker" at the end of the bar
(
)
- Only one "Jump target" at the beginning of
the bar (Segno
or Coda )
- Only one "Jump or conditional action" at the
end of the bar (ex: Fine, D.S., D.C. al ...) |
|
How to edit a break symbol?
|
 |
With the "lasso" tool, double-click on the break symbol to edit. The
break edit window opens.
In this window, you can change the appearance of this
symbol in the score, as well as how to play it.
In the bottom of this window, explanatory text tells you the action
which will be performed when the music is played.
 |
Warning: While editing a break
symbol, you must ensure that the
graphical display (text and symbols to be displayed on the score)
matches
the performed action, so that your score remains readable. |
|
Please refer to the following pages in this manual to get
the list of parameters you can edit for each break type.
Text related to break symbols
|
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A text can be related to each break symbol. You can enter this text in
the
"Edit break symbols" dialog box then define the content, font and size.
Some special tags are substituted with music characters like , , etc.
A tag always begins with $.
Tag
|
Display
|
$S
|
segno
symbol
|
$C
|
coda symbol |
$[
|
begin part symbol
|
$]
|
end part symbol
|
$#
|
part number
|
$N
|
measure number
|
$P
|
time counter
|
$T
|
suffix
and "times", used with $P
|
$xxx
|
where xxx is a
floating point value. Scale display for $S, $C, $[, $]. Default value
1.0
|
$$
|
$
|
Some samples :
Text
|
Display
|
Da Segno $S Al Fine
|
Da Segno Al Fine
|
Da $C
|
Da
 |
| Da $2.0$C |
Da  |
$[$#
|
1.2.3. |
|