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Introduction
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Introduction
Music theory
Templates
Positioning
Discontinuous selection
Targets
Tie, slur and beam
Tablatures
Multi-voice staves
Color notation
Gregorian notation
Break symbols
Overview
Barlines
Part markers
Jumps/Actions
User-defined breaks
Clef
Key signature
Time signature
Dynamics
Tempo/Speed
Lyrics/Karaoke
Free objects
Text commands
Character fonts
Rendering
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Appendices
Printable manual


symbol marks changed chapters.

 

Break symbols

Part markers

Inserting and editing

The part start marker allows you to specify that the following bars are played only at given times. Time numbers for which this part is to be played are displayed under the half bracket, separated by dots.
A part ends at the next part end marker, or when a new part start marker is encountered.
You can select, in the editing window (double-click on part start marker with "lasso" tool):

  • Bar number this symbol is inserted in
  • Text to be displayed on score above the barline
  • If you write $[ in the text, this keyword will be replaced on score by the  symbol.
    If you write $# in the text, this keyword will be replaced on score by list of time numbers for this part
  • The time number array for playing this part (check box list)
The part end marker  specifies the end of a part.
 You can select, in the editing window (double-click on part end marker with "lasso" tool):
  • Bar number this symbol is inserted in
  • Text to be displayed on score above the barline
  • If you write $] in the text, this keyword will be replaced on score by the  symbol.

Combining with repeats

Part markers are usually combined with repeat barlines.
If, for example, you need a set of bars to be repeated three times, with three different endings, you must write:
 

1
2
3
4
5
6
7
8
     1.     2.     3.
   
 
   

We can notice:
  • First and second part ends have been omitted. They could have been written (at end of bars 4 and 6) but are optional because another part starts just after this.
  • In order to make the music loop once again after part 2, a new repeat end symbol  had to be inserted at the end of part 2. Repeat start  at the beginning of bar 1 therefore matches two repeat ends.
  • Marking part 3 (start and end, at bar 7 and 8) is optional: once part 2 has been performed, we restart at bar 1 for the 3rd time. That time, neither part 1 nor part 2 will be played. Performance then continues after the end of part 2, at bar 7, whether part 3 is marked or not.
  • Thus the following scheme is functionally equivalent:
 
1
2
3
4
5
6
7
8
     1.     2. 
   
   
 
   



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