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symbol marks changed chapters.

 

Break symbols

Jumps and conditional actions


Jump targets

Written at the beginning of a bar, these symbols let you specify a jump to this bar while playing the piece:

Segno 


If reached while the piece is played linearly (without jump), this symbol has no effect. It is used only when a jump to segno is performed (see below).
In the editing window (double-click on Segno with "lasso" tool)  you can select:

  • Bar number the Segno is inserted in
  • Text to be displayed on score.
  • If you write $S in the text, this keyword will be replaced on score by the Segno symbol .
    If you write $N in the text, this keyword will be replaced on score by the Segno number.
    A frame under the text input area previews the text that will appear on the score
  • Segno number. This lets you insert several segno symbols on a score without possible confusion.

Coda 


Generally, it is the starting point of a detached section of the piece, to be played at the end.
The bar in which a coda symbol is included should only be reached by a jump to coda (see below).
If reached while the piece is played linearly (without jump), this symbol has no effect.
In the editing window (double-click on Coda symbol with "lasso" tool)  you can select:
  • Bar number the Coda is inserted in
  • Text to be displayed on score.
  • If you write $C in the text, this keyword will be replaced on score by the Coda symbol .
    If you write $N in the text, this keyword will be replaced on score by the Coda number.
    A frame under the text input area previews the text that will appear on the score
  • Coda number. This lets you insert several coda symbols on a score without possible confusion.

Conditional actions

Written at the end of the bar, these symbols affect the way piece is played only when certain conditions are fulfilled.

Fine
Specifies the end of the piece. However, performance stops only if:

  • either it is the last time this bar is played
  • or a jump with conditional activation (D.C. al Fine or D.S. al Fine) has been performed earlier
In the editing window (double-click on Coda symbol with "lasso" tool)  you can select:
  • Bar number the Fine symbol is inserted in
  • Text to be displayed on score.
  • A frame under the text input area previews the text that will appear on the score
  • Action to be performed (default, "Music stop") *
  • Condition to activate (default: none) *
  • When the action has to be performed (default: last time) *
In order to make the Fine symbol be processed in the standard way, fields marked with * must be left at their default values.
By changing them, you create a user-defined break. Please refer to that chapter for the complete option list.

Da Coda (Da )


Jump to the bar containing the coda symbol . However, this jump is performed only if:

  • either it is the last time this bar is played
  • or a jump with condition activation (D.C. al Coda or D.S. al Coda) has been performed earlier
In the editing window (double-click on Da Coda symbol with "lasso" tool)  you can select:
  • Bar number the Fine symbol is inserted in
  • Text to be displayed on score.
  • If you write $C in the text, this keyword will be replaced on score by the Coda symbol .
    If you write $N in the text, this keyword will be replaced on score by the Coda number to jump to.
    A frame under the text input area previews the text that will appear on the score
  • Action to be performed (default, "Go to Coda") *
  • Coda number to jump to.
  • Condition to activate (default: none) *
  • When the action has to be performed (default: last time) *
In order to make the Da Coda symbol be processed in the standard way, fields marked with * must be left at their default values.
By changing them, you create a user-defined break. Please refer to that chapter for the complete option list.

Unconditional jumps

Written at end of a bar, these symbols jumps to the specified location.

Da Capo (D.C.)


Jump to the first written bar.
In the editing window (double-click on D.C. symbol with "lasso" tool)  you can select:

  • Bar number the D.C. symbol is inserted in
  • Text to be displayed on score.
  • A frame under the text input area previews the text that will appear on the score
  • Action to be performed (default, "Go to 1st written bar") *
  • Condition to activate (default: none) *
  • When the action has to be performed (default: Always) *
In order to make the D.C. symbol be processed in the standard way, fields marked with * must be left at their default values.
By changing them, you create a user-defined break. Please refer to that chapter for the complete option list.

Da Segno (D.S. or Da )

Jump to Segno.
In the editing window (double-click on Coda symbol with "lasso" tool)  you can select:

  • Bar number the D.S. symbol is inserted in
  • Text to be displayed on score.
  • If you write $S in the text, this keyword will be replaced on score by the Segno symbol .
    If you write $N in the text, this keyword will be replaced on score by the Segno number to jump to.
    A frame under the text input area previews the text that will appear on the score
  • Action to be performed (default, "Go to segno") *
  • Segno number to jump to.
  • Condition to activate (default: none) *
  • When the action has to be performed (default: Always) *
In order to make the D.S. symbol be processed in the standard way, fields marked with * must be left at their default values.
By changing them, you create a user-defined break. Please refer to that chapter for the complete option list.

Jumps with condition activation

These actions perform a jump (like D.C. and D.S. above), but once this jump made, the "last time indicator" for  Fine or Da Coda is activated.
Thus we can write:

D.C. al Fine (Da Capo al Fine)


Jump to the first written bar, and continue playing till the next Fine symbol is reached (music stops here).

D.C. al Coda (Da Capo al Coda)


Jump to the first written bar, and continue playing till the next Da Coda symbol is reached (jump to coda  is then performed).

D.S. al Fine (Da Segno al Fine)


Jump to Segno, and continue playing till the next Fine symbol is reached (music stops here).

D.S. al Coda (Da Segno al Coda)


Jump to Segno, and continue playing till the next Da Coda symbol is reached (jump to coda  is then performed).

In the editing window (double-click on symbol with "lasso" tool) for any of these symbols, you can select:

  • Bar number the symbol is inserted in
  • Text to be displayed on score.
  • If you write $S in the text, this keyword will be replaced on score by the Segno symbol .
    If you write $C in the text, this keyword will be replaced on score by the Coda symbol .
    If you write $N in the text, this keyword will be replaced on score by the symbol (Segno or Coda) number to jump to.
    A frame under the text input area previews the text that will appear on the score
  • Action to be performed *
  • Segno or Coda number to jump to.
  • Condition to activate *
  • When the action has to be performed (default: Always) *
In order to make the symbol be processed in a regular way, fields marked with * must be left at their default values.
By changing them, you create a user-defined break. Please refer to that chapter for the complete option list.

Examples of use

Here are some examples of how jump and conditional action symbols are processed while music is played:
 

1
2
3
4
5
6
7
   
 Da  
 
 D.S. al  
 
             

The first time bar#3 is reached, jump to Coda (Da ) is not performed, because it is not the last time this bar will be played, and no D.S. al coda or D.C. al coda symbol has been processed yet.


1
2
3
4
 
Fine 
   
 D.C. al Fine
       

Same principle here. Fine is processed only after D.C. al Fine has been performed.

1
2
3
4
5
6
7
8
9
 
Da 
   1.     2. 
 
     
 
   

Here, neither D.C. al Coda nor D.S. al Coda is encountered while playing the score. Therefore, the jump to coda at the end of bar#2 is performed only  last time this bar is played, i.e. the 3rd time.



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