This section of the manual deals with the sound rendering of a document.
We will see in detail what a rule is,
and how to use them in several situations.
Then, how to relate an effect to a note in
order to enrich its performance, as well as several techniques based on
delay and pressure time: swing, humanizing, mechanizing.
A dedicated chapter will explain the microtonal
adjustments: notes outside the regular 12 semitone equally tempered
scale, and their direct outcome: staves
playing in non-tempered scales.
Then we will study in detail the digital effect
processors: how to set them up and obtain either realistic or weird
instrument sounds...
We will see how to alter the rendered sound by editing parameter curves related to the staff.
In order to get even more control on the sound source, we will study custom instruments.
Lastly, using digital audio tracks, we
will free ourselves from notes, and process directly recorded digital
data.
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