When a human performer plays
a piece of music on an instrument, he does not start notes exactly at
the
millisecond required by the score.
To simulate this effect, it is possible to apply
a little random delay to note beginnings, in order to make your piece
feel
more "human".
To do this, first select the area to which
you want some imprecision to be applied, using the "lasso" tool.
Thus, you can select the part of the score (or
of the staff) to which you want this effect to be applied.
Select then "Edit>Quantize>Humanize&Swing".
In the window that opens, you can then select a numerical value for the
imprecision (slider on the bottom of the window).
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Note:
In this window you can also select the swing
value. |
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Click OK. The selected imprecision will be
applied to the selection range.
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Question: How
does this "imprecision" tool work? |
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Imprecision is a description of the delays given to notes.
For each note in the selection range, it adds a random delay depending
on the value you selected through the slider.
This value is expressed in 64ths of a quarter
note, or 256ths of a whole note.
Thus, if you select a value of 4, a random delay
from 0 (no delay) to 4/64ths of quarter (4/256ths) is applied to
each note.
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Question: How
do I remove imprecision? |
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Apply an imprecision of 0, or select the "Mechanize"
option.
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