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Introduction
Products
What's new ?
Tutorial
Notation
Rendering
Introduction
Rules
Effects/Expression
Effects
Swing
Humanize
Mechanize
Microtonal adjustment
Alternate tuning
Digital Effects processor
Parameter curves
User instruments
Digital audio tracks
Jukebox
Playing Karaoke
Fretted fingering
Devices/scripting
Virtual Singer
FAQ
Software license
Technical support
Appendices
Printable manual


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Humanizing

(imprecision)


When a human performer plays a piece of music on an instrument, he does not start notes exactly at the millisecond required by the score.

To simulate this effect, it is possible to apply a little random delay to note beginnings, in order to make your piece feel more "human".

To do this, first select  the area to which you want some imprecision to be applied, using the "lasso" tool.
Thus, you can select the part of the score (or of the staff) to which you want this effect to be applied.

Select then  "Edit>Quantize>Humanize&Swing". In the window that opens, you can then select a numerical value for the imprecision (slider on the bottom of the window).
 

Note: In this window you can also select the swing value.

Click OK. The selected imprecision will be applied to the selection range.
 
Question: How does this "imprecision" tool work?
Imprecision is a description of the delays given to notes. For each note in the selection range, it adds a random delay depending on the value you selected through the slider.
This value is expressed in 64ths of a quarter note, or 256ths of a whole note.
Thus, if you select a value of 4, a random delay from 0 (no delay) to  4/64ths of quarter (4/256ths) is applied to each note.
 
 
Question: How do I remove imprecision?
Apply an imprecision of 0, or select the  "Mechanize" option.


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