Break symbols
Jumps and conditional
actions
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Jump targets
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Written at the beginning of a bar, these symbols let you
specify a
jump to this bar while playing the piece:
Segno 
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If reached while the piece is played linearly (without jump), this
symbol has no effect. It is used only when a jump to segno is performed
(see below).
In the editing window (double-click on Segno
with "lasso" tool) you can select:
- Bar number the Segno is inserted in
- Text to be displayed on score.
If you write $S in the text, this keyword
will be replaced on score by the Segno symbol .
If you write $N in the text, this keyword
will be replaced on score by the Segno number.
A frame under the text input area previews the
text that will appear on the score - Segno number. This lets you
insert several segno
symbols on a score without possible confusion.
Coda 
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Generally, it is the starting point of a detached section of the piece,
to be played at the end.
The bar in which a coda symbol is included should only be reached by
a jump to coda (see below).
If reached while the piece is played linearly (without jump), this
symbol has no effect.
In the editing window (double-click on Coda symbol
with "lasso" tool) you can select:
- Bar number the Coda is inserted in
- Text to be displayed on score.
If you write $C in the text, this keyword
will be replaced on score by the Coda symbol .
If you write $N in the text, this keyword
will be replaced on score by the Coda number.
A frame under the text input area previews the
text that will appear on the score - Coda number. This lets you
insert several coda
symbols on a score without possible confusion.
Conditional actions
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Written at the end of the bar, these symbols affect the
way piece is
played only when certain conditions are fulfilled.
Fine
Specifies the end of the piece. However, performance stops only if:
- either it is the last time this bar is played
- or a jump with conditional activation (D.C. al
Fine or D.S. al Fine) has been
performed earlier
In the editing window (double-click on Coda symbol
with "lasso" tool) you can select:
- Bar number the Fine symbol is inserted
in
- Text to be displayed on score.
A frame under the text input area previews the
text that will appear on the score - Action to be performed
(default, "Music stop") *
- Condition to activate (default: none) *
- When the action has to be performed (default: last
time) *
In order to make the Fine symbol be processed in the standard
way, fields marked with * must be left at their default values.
By changing them, you create a user-defined
break. Please refer to that chapter for the complete option
list.
Da Coda (Da )
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Jump to the bar containing the coda
symbol .
However, this jump is performed only if:
- either it is the last time this bar is played
- or a jump with condition activation (D.C. al
Coda or D.S. al Coda) has been
performed earlier
In the editing window (double-click on Da Coda symbol
with "lasso" tool) you can select:
- Bar number the Fine symbol is inserted
in
- Text to be displayed on score.
If you write $C in the text, this keyword
will be replaced on score by the Coda symbol .
If you write $N in the text, this keyword
will be replaced on score by the Coda number to jump to.
A frame under the text input area previews the
text that will appear on the score - Action to be performed
(default, "Go to Coda") *
- Coda number to jump to.
- Condition to activate (default: none) *
- When the action has to be performed (default: last
time) *
In order to make the Da Coda symbol be processed in the
standard
way, fields marked with * must be left at their default values.
By changing them, you create a user-defined
break. Please refer to that chapter for the complete option
list.
Unconditional jumps
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Written at end of a bar, these symbols jumps to the
specified location.
Da Capo (D.C.)
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Jump to the first written bar.
In the editing window (double-click on D.C. symbol
with "lasso" tool) you can select:
- Bar number the D.C. symbol is inserted
in
- Text to be displayed on score.
A frame under the text input area previews the text that will appear on
the score - Action to be performed (default, "Go to 1st written
bar") *
- Condition to activate (default: none) *
- When the action has to be performed (default: Always)
*
In order to make the D.C. symbol be processed in the standard
way, fields marked with * must be left at their default values.
By changing them, you create a user-defined
break. Please refer to that chapter for the complete option
list.
Da Segno (D.S. or
Da )
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Jump to Segno.
In the editing window (double-click on Coda symbol
with "lasso" tool) you can select:
- Bar number the D.S. symbol is inserted
in
- Text to be displayed on score.
If you write $S in the text, this keyword
will be replaced on score by the Segno symbol .
If you write $N in the text, this keyword
will be replaced on score by the Segno number to jump to.
A frame under the text input area previews the text that will appear on
the score - Action to be performed (default, "Go to segno") *
- Segno number to jump to.
- Condition to activate (default: none) *
- When the action has to be performed (default: Always)
*
In order to make the D.S. symbol be processed in the standard
way, fields marked with * must be left at their default values.
By changing them, you create a user-defined
break. Please refer to that chapter for the complete option
list.
Jumps with condition activation
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These actions perform a jump (like D.C. and D.S. above),
but once this
jump made, the "last time indicator" for Fine
or Da Coda is activated.
Thus we can write:
D.C. al Fine (Da Capo al
Fine)
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Jump to the first written bar, and continue playing till the next Fine
symbol is reached (music stops here).
D.C. al Coda (Da Capo al
Coda)
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Jump to the first written bar, and continue playing till the next Da
Coda symbol is reached (jump to coda
is then performed).
D.S. al Fine (Da Segno al
Fine)
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Jump to Segno, and continue playing till the next
Fine symbol is reached (music
stops here).
D.S. al Coda (Da Segno al
Coda)
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Jump to Segno, and continue playing till
the next Da Coda symbol is reached (jump to coda is then
performed).
In the editing window (double-click on symbol
with "lasso" tool) for any of these symbols, you can select:
- Bar number the symbol is inserted in
- Text to be displayed on score.
If you write $S in the text, this keyword
will be replaced on score by the Segno symbol .
If you write $C in the text, this keyword
will be replaced on score by the Coda symbol .
If you write $N in the text, this keyword
will be replaced on score by the symbol (Segno or Coda) number to jump
to.
A frame under the text input area previews the text that will appear on
the score - Action to be performed *
- Segno or Coda number to jump to.
- Condition to activate *
- When the action has to be performed (default: Always)
*
In order to make the symbol be processed in a regular way, fields
marked
with * must be left at their default values.
By changing them, you create a user-defined
break. Please refer to that chapter for the complete option list.
Examples of use
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Here are some examples of how jump and conditional
action symbols are
processed while music is played:
The first time bar#3 is reached, jump to Coda (Da )
is not performed, because it is not the last time this bar will be
played,
and no D.S. al coda or D.C. al coda symbol
has been processed yet.
Same principle here. Fine is processed only after D.C.
al Fine has been performed.
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Here, neither D.C. al Coda nor D.S. al Coda is
encountered while playing the score. Therefore, the jump to coda at the
end of bar#2 is performed only last time this bar is played, i.e.
the 3rd time.
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