|
|
Nowadays, Awale can be found in almost every African region. Several variations on this game exist. With Awale, you'll be able to play some of the most well-known variations, proposed by Awale specialists like François Pingaud or Kanga Ballou. (See Bibliography).
But if you know an Awale variation that is not present in the current
version, you can define it and sent it to us so that we integrate it in
the next release.
Doing so, you contribute to a database collecting (and offering) all
the rules of Awale played over the world.
Send your files to : awale@myriad-online.com
If you want to meet other Awale players, consult our list of planned
competitions, in paragraph The World of Awale. As well, if you organize
an "Awale day" in your town, contact us !
"Until lions have their own historians, tales
of the hunt shall always glorify the hunter"
(Nigeria : Igbo proverb)
|
|
The rules of Awale are very simple, and the game
is easy to understand. On the other hand, the strategies to be successfull
can be complex and subtle.
To consult the documentation for a particular rule, select "View rule"
in the "Rules" menu and choose the "Print" option.
It should be a good idea that you print the complete manual at least
one time.
The rules vary from one region to another, even sometimes from one village
to another... We'll use here the most common rule, the Classical Awale.
Rule 1 : Aim of the game
The aim of the game is to capture more seeds than your opponent. At
the end of the game, the player who has captured the most seeds wins.
Rule 2 : The board
The board is divided into two areas, hollowed with six holes each.
Your area is at the bottom of the screen, your opponent's (computer)
area is at the top.
At the begining, 48 seeds are distributed among the 12 holes (four
seeds in each hole).
Rule 3 : The game turn.
Every player plays alernately, the first one to play is chosen at random.
The player takes all the seeds in a hole of his area and distributes
them counterclockwise, one in each hole.
Rule 4 : Capture
If the last seed to be distributed falls into one of the opponent's
holes, containing already one or two seeds, the player captures the two
or three seeds.
The captured seeds are taken off the board (the hole is left empty)
and collected into the player's loft.
Rule 5: Multiple capture
If a player captures two or three seeds, and the preceeding hole also
contains two or three seeds, they are captured too, and so on...
Rule 6: Loop
If the number of seeds taken in the starting hole is greater than 11,
it constitutes a loop : the starting hole is left out everytime in the
distribution loop, and therefore always left empty.
A hole containing enough seeds to loop is called a 'Kroo'.
Rule 7: Feed the opponent
A player isn't allowed to "starve" his opponent :
a player can't play a hole that leads to capturing all the seeds in
his opponent's area.
Rule 8: End of the game
The game ends if :
- A player hasn't any seeds in his area, and therefore can't play.
In this case, the other player captures all the remaining seeds.
- The game is "looping", i.e. after some turns, the same playboard
configuration is obtained again.
In this case, the remaining seeds aren't captured.
- One of the players aborts the game
The other player captures all the remaining seeds.
"If all seeds that fall were to grow, then
no one could follow the path under the trees"
(Akan proverb)
|
|
Some examples :
A basic move :

It's your turn to play. Your area is on the bottom, your holes 1, 3 and 6 are empty, you can't play them. You play the hole 4. This action leads to this new configuration :


It's your turn to play. You have three seeds in hole 4, one seed in
hole 5, and one seed in hole 6.
If you play hole 4, you reach hole 1 of your
opponent's area :

Your last seed falled into hole 1 of your opponent, which contains two
seeds now.
You capture them :

A multiple capture:

You play the hole 4 so that you reach hole 3 of your opponent's area :

Hole 3 of your opponent contains two seeds now, you capture them. But
the previous hole contains two seeds as well, and the previous again contains
three seeds. You capture all these seeds ... So, seven seeds are captured
in a single turn !
|
|
Register, unregister : If you registered your copy by sending
us your US $10 fee, you received your registration number. This number
grants you the access to all the Awale features. If you want to unregister
your copy (and, doing so, coming back to the shareware version), you must
use this option
For example, if you sell your computer and you want to leave an Awale copy on it, you MUST unregister your copy. Your registration number is personal and must not be given. You are not allowed to register two copies of Awale with the same number. |
The Awale menu
New game : begins a new game
Load game : loads a saved game in memory. If a match was in
progress, it's loaded too.
Save game : saves the current state of the game (and the match)
Cancel game : cancels the current game (the opponent captures
the remaining seeds)
New Match : begins a new match, i.e. six games.
Stop Match : stops the current match.
Score panel : If a match is in progress, shows the scores of
the games already played.
Undo last move : Sends back one turn earlier in the game ((Human
vs Human mode) or two turns (Human vs Computer mode).
Set a problem : You can define manually
how many seeds are in each hole, and start the game from this point.
History list : Displays the history list of the current game,
with for every turn : the player (North or South), the playground configuration,and
the hole to be played. You can restart the game from any turn by clicking
on the desired one and clicking "OK". You can also save the current game
or reload an old one from here.
Print: Print the history list of the current game.
The Rules menu
Load rule : Each rule is stored in a separate file. All these
files are grouped in a directory named "Logic". This option allows you
to load a rule located in another directory.
Edit rule : You can define here your own rules : name,localization,
how the seeds are moved and captured...
Save rule : Saves the current rule (if modified). Be careful,
to make a rule appearing in the "Rules" menu, you must save it in the "Logic"
folder.
Print rule : Prints the explanation of the current rule.
Print manual : Prints all the rules.
It's a good idea to do this at least one time.
View rule : displays the explanation of the current rule.
The Options menu
Show number of seeds :
If this option is active,
the number of seeds contained by the hole pointed by the mouse cursor is
displayed.
Show target
If this option is active,
a little circle shows the hole reached if the player plays the hole pointed
by the mouse cursor.
Show playboard state
If this option is active,
the number of seeds contained in each hole are displayed.
Sound
If this option is active,
the actions are supplemented by sound effects.
Music
If this option is active,
musics are playing. (Original sound tracks composed by O.Guillion with
Harmony Assistant, one of our software). The '+' key increase the sound
level of the music. The '-' key decrease the sound level.
Animation
If this option is active,
some animations show what is being played.
Comments
If this option is active, comments are made on the performed actions. This
option is automatically activated with the initiation level.
Human vs human
If this option is active,
you play against another human player
Levels :
Your opponent's level can
vary from initiation to Grand Master. This last level is quite fearful,
and remains unbeaten for now...
The highest levels are reserved to the registered copies of Awale.
The Internet menu
Network setup :
|
|
F1 : Open this help window
Space bar : The computer finds the best hole and plays it for you.
+ : Increase the sound level of the music
- : Decrease the sound level of the music
|
|
A great number of strategies are used by the Awale players during a game.
Here are some of them (These strategies apply to the classical Awale, but can often be used also with other rules).
Some of the configurations described here are highlighted by examples. Load these examples by selecting the "Load a game" option in the "Awale" menu, and choosing the right name.The strategies at the beginning of the game
Generally, it's not a good idea to play a set of consecutive holes during the first turns of the game, because it lays the player open to multiple captures very hard to avoid.
For this reason, the sequences 6-2-4 or 2-4-6 or 5-3-2 will be chosen instead of sequences 1-2-3 or 2-1-3.The strategies at the middle of the game
The aim of the game is to capture more seeds than the opponent. To do this, the player must try to prepare his attacks, by setting the number of seeds in his holes to values that reach the opposite territory and allow a capture.
The system of multiple capture can drastically increase the score, and therefore this kind capture has to be targetted.
The opponent must also be prevented from making such captures, sometimes by sacrifying some of the player's seeds. (see example "Strat01")
While the player decides to capture some opponent's seeds, he must check that the played hole doesn't uncover an important position into his own territory.
He must also foil his opponent's threats, either by increasing the content of the threatening holes of his opponent, or by increasing the content of the threatened holes in his own territory.
(see example "Strat02")
In the Awale game, the player must sow before reaping : a range of opponent's empty holes, judiciously sown, can change into a very interesting multiple capture.
(see example "Strat03")
A classical offensive strategy is the Kroo (in Akan language, accumulation). The Kroo is the accumulation into a hole of enough seeds to make a complete revolution, i.e. at least twelve seeds.
A Kroo can be devastating when the opponent's territory is almost empty, because, during the sowing, the first turn sows and the second one ends with a multiple capture.
An example of Kroo sowing can be found in example "Strat04"
A Kroo is said "ripe" when it contains enough seeds to reach at least the first hole of the opponent's territory.
The player can use a set of defensive strategies to thwart a Kroo.
Here are some of them :
- The player can try to make the Kroo fail by blocking : he must put at least 2 seeds in the hole threatened by the Kroo in order to thwart the attack.
(example "Strat05")
- The overloading consists in adding seeds to the opponent's Kroo to overload it, and make it miss its target.
(example "Strat06")
- The hardship : it consists in not giving seeds to the opponent, in order to force him to play his Kroo before it's ripe.
(example "Strat07")
- The counter-attack consists in accumulating seeds in one or several holes, in order to capture too after the opponent's Kroo is played.
(example "Strat08")The strategies at the end of the game
By the end of the game, when there's not very much seeds left on the board, the player can have to build some "traps" : the aim is to leave only one playable hole to his opponent, and to make him play it on a threatened hole.
(example : "Strat09", "Strat10", "Strat11")
It's also possible to build several traps in order to make several capture during successive turns.
(example : "Strat12")
At last, the player can keep all the seeds in his territory in order to starve his opponent, and simultaneously make himself unable to feed the opponent.
(example : "Strat13", be see again the end of "Strat08")
Note : Most of these stratégies, as well as some examples in this chapter, are taken from the book :
"Stratégies des joueurs d'Awalé", Jean Retschitzki, L'Harmattan 1990 (seeBiblio.)"A man who pays respect to the great, paves the way for his own greatness"
(Nigeria : Igbo proverb)
|
|
The game on the Internet is a wonderful
opportunity to meet Awale players from all over the world.
Here are the available features :
- Search for other
Awale players on the Internet.
- Talk to these players,
consult their rating points, challenge them or accept their challenges.
- Play an Awale game
"live" with another player through the Internet.
The Internet is
a wide interconnection of information exchange computer networks that covers
the whole world. Anybody can connect to it : it only requires a computer,
a modem and a phone line.
The Internet services are free : the Internet
is a wide exchange community where anybody brings what he wants and takes
what he's interested in.
To access the Internet, you need : a computer,
a modem, a phone line and ... a phone number to call. This number is the
one of a "Provider", i.e. a company which rents the communication
between you and the Internet.
A provider services renting varies from 10 to
40 $ a month, without taking in account the price of a local phone call.
You can connect to anywhere in the world (Paris, London, Moscow, Los Angeles...)
for the same price.
You just need to connect first to your provider.
To do this, you must launch a little piece of software that dials up the
number and establishes the connection. This software is called Winsock.
Once launched, any Internet-dedicated program have access to what it needs.
If you already use such a software (for example
Netscape), it means that your system is correctly installed : Awale should
run without problem.
If you read these lines, it means that Awale is
correctly installed on your computer.
Open the Internet menu and choose the
Internet
setup option.
A box opens, enter :
-
Your name (i.e. "John Doe"). The other players will see who you
are.
-
Your password (for example "mypassword").
-
Your country (for example : "US/California"). The other players
will know where you are from, and then they will try to talk to you in
English.
-
Your proxy : if you connect the Interenet by a proxy, enter its
address. For example 195.245.587.254:70
-
You can also enter a sentence into the "Automatic introduction message"
zone. This message will be seen by all the other challengers.
You can now validate this box and try to connect
: Internet menu, "Play on the Internet " sub-menu.
Awale automatically
tries to connect to the Internet, using the parameters you chose.
-
If the connection successfully establishes, then we can continue...
Internet Menu> Go to the Hall of Fame. This
page is updated every minute.
If you can see this box,
it means that you're successfully connected to a network.
The most interesting part of the box is the central
list which shows the names of the players connected on the same network
as you are.
After the player's name, you see :
-
the player's country
-
the rule he plays (you can only challenge players who play the same
rule as yours)
-
the player's rating. This rating informs you about the level of
the player. Each time you lose a game, you gives some points to your opponents.
At each victory, it's the contrary.
Remark : if you play with an unregistered
version of Awale, your rating won't excess 200.
You can type a text line on the keyboard and send
it, the message is public : all the players who aren't playing will
see your message.
If a player challenges
you, his name and rating appears on the center of the box, as well as two
buttons :
- Accept, to accept the challenge,
- Decline, to decline it.
To challenge somebody, click on his name in the
list, and validate the "Challenge" button. Then, you just have to wait
the player to accept or decline your challenge.
As soon as a challenge is accepted, the box automatically
closes and you switch in game mode. The first player to start is chosen
randomly. You can type a message on the keyboard and send it to your opponent
at any moment. In this phase, the message is private, i.e. invisible
for the other players.
Your opponent wins the played points...
Try to avoid this !
Of course.
Try it and see what happens...
It depends on the rating points of the two opponents.
If you win :
- against an opponent far better rated than you,
100
points are transfered from his score to yours.
- against an opponent of the same level than
you,
about 50 points are transfered from his score to yours.
- against an opponent very low-rated,
only
4 points are transfered from his score to yours.
From the opponent selection box, you don't yet
play against somebody else, the message you send is received by all the
people who don't play : it's a public message.
When you're busy playing, the message you send
is only seen by your opponent. It's a private message.
In front of each message, the name of the player
who sent it is always displayed.
Two players playing together don't receive the
public
messages from the group. However, it's possible to send a
private
message to somebody : in the list of the connected player, double-click
on a name. An information box opens : type your message and click "Send".
It will be received by the selected player only.
You just have to go back to the opponent selection box by using the "Contact other players " option of the Internet menu.
Consult the informations about one of the players
by double-clicking on his name. The playboard state is displayed at the
bottom of the box.
If you're interested in the method we used to play through the Internet, we'll answer with great pleasure to your questions and remarks by-mail.
|
|
The Oware Society (OWS)
Mwalimu Express
The Bread & Roses
68 Clapham Manor Street
Clapham Common
London SW4
For more info : OWS, 41, Elverson Road, Deptford London SE8 4JW.
The Internet
The weekly appointment of Awale players on the Internet is every sunday,
from 16:00 GMT (i.e 17:00 in France, 11:00 AM for the U.S. east Coast,
8:00 AM for the West coast)
|
|
+ 12/25/1995 : Santa Claus gives to one of the authors an awale game
(a real one, made of solid tree wood).
+ 12/26/1995 : Beginning of the programmation of Awale on Macintosh.
+ 01/02/1996 : version 1.0, on Macintosh and Windows 95.
+ 03/08/1996 : version 1.1, Dakar variation.
+ 03/16/1996 : version 1.2, Ourin Mode
+ 04/04/1996 : version 1.4, graphics improvements, errors in the score
grid computing now fixed.
+15/08/1996 : version 1.6, New mode : Human versus human. You can now
resize the main window. New presentation. Music.
+ 08/27/1996 : version 1.7, Music. The user can now set problems by
defining manually the playboard configuration. New computer AI algorithm,
more powerful ! (It uses now an Alpha-Beta tree with a reduced aspiration
window).
+ 02/19/1997 : version 1.7.5, Undo and History
list.
+ 03/17/1997 : version 2.0.0. Now possible to : restart a game at any
point, consult, save and load history lists, define a new rule.
New rules have been implemented.
+ 04/07/1997 : version 2.0.1. Now possible to print the history list.
Debugging an enhancement of the computer strategy, delays in commentaries
display.
+04/17/1997 : version 2.0.2. Computer AI debugged and enhanced again.
The depth and computation time of the GrandMaster Level can be configured
now. The depth is now auto-adaptive.
+07/17/1997 : version 2.0.3. The program is now Windows NT 4-compatible;
music algorithms have been enhanced for a better compatibility with all
computers.
+10/01/1997 : version 2.1.0. : 13 different rules, test of the loops
in game ends, enhanced printing, a commentary is now associated to the
saved games, a multilingual commentary is saved with the rule. Strategies
are described in this documentation, and strategy examples are given.
+10/20/1997 : version 2.2, Playable through
the Internet.
+12/01/1997 : version 2.2.2, Now possible to see 'live' the game of
two other players on the Internet, to come back to the players' forum while
a game is in progress, to view, save and print all the sent and received
messages.
+03/03/1998 : version 2.3.0 Bugs in printing and saving have been fixed,
music playing has been enhanced, server list for Internet play has been
updated. Now possible to register with credit card. 3 rules more, thanks
to Steve Evans.
+03/29/2001 : version 3.0.0 New Internet play.
We want to thank here :
Jean-François 'Jeff' Cassan
Main Beta-tester
Mr Pingaud and Mr Retschitzki
for the fascinating documentation they sent, and for their constructive
appreciations
Olivier Rolland for the 'Dakar'
Eward Brisse
Gaël Martin and Philippe Fernandez
For their tests on the Internet version
Santa Claus
for his good idea.
Awale has been developped first on Macintosh, using the Codewarrior C, and then ported under Windows with the WACAM system, from the same authors. The porting time was about one hour.
WACAM is the windowing system created by the
authors in March,1991.
If you are yourself a programmer, consider WACAM as a library implementing
nearly all the Macintosh Toolbox functions on the PC platform. Source files
remains unchanged from a platform to another, and the programmer keeps
the comfort of the Macintosh development : easy-to-use entry points, available
and efficient documentations, simple memory management...
Far away from the Windows dark side, on which every rule is immediately
followed by a list of exceptions, the programmer benefits on his PC of
all the advantages of a well-thought system.
"The sword does not recognise the head of the
blacksmith who made it."
(Nigeria : Yoruba proverb)
|
|
Règles et stratégies du jeu d'Awalé, Kanga
BALLOU, 1993, Nouvelles Editions Ivoiriennes, 01 BP 1818 ABIDJAN
Strategies des joueurs d'awele, Jean RETSCHITZKI, L'harmattan
1990, 5 rue de
l'ecole polytechnique 75005 Paris.
Awélé le jeu des semailles africaines, REYSSET,
PINGAUD, 1995 Editions CHIRON
Jeux et jouets de l'ouest africain, Ch. BEART, Dakar, IFAN 1955,
p476-512
A history of board games other than chess, H.J.R. MURRAY Oxford,
Oxford
university press, 1952 (193 variations !)
Wari et solo, le jeu de calcul africain,
A. DELEDICQ & A. POPOVA (36 variations)
Paris, CEDIC 1977.
MANCALA GAMES, - Larry RUSS , 613 Hudson street HOBOKEN NJ 07030
USA
1995,
Oware, the national game of Africa, SAPIENT SOFTWARE, Roger
P. KOVACH, PO
box 1009 BOLINAS CA 94924.
Wari et hus, in the game book of the UNICEF, edited in Geneva
for the library LIED.
L'Awélé, jeu de stratégie Africain, Pingaud,
Bornemann, sept 96
Mécanismes d'apprentissage de l'Awale, Niguessan, A.G.
(1992) Fribourg, presses Universitaires
L'Afrique compte !, Claudia Zaslavsky - Editions du Choix (Nov.
1995). 3 chapters about the African games (including Awele)
If you know other bibliographical references,
don't hesitate to make us know.
Thank you.
|
|
This game has been designed for Macintosh and Windows.
By registering your copy, you can access all the options, and play
against more powerful opponents
To register, send the registration form (or write your complete name
and address) to this address :
MYRIAD
22 rue d'Aragon
31200 Toulouse
FRANCE
Discover our other softwares
Sapiens : Sapiens is an adventure-arcade game that brings you
back 100 000 years ago for discovering the everyday life of the Homo Sapiens
Neandertalensis.
You incarnate a young Hunter from the Light-Foot tribe : you'll have
to explore your territory, keep up friendly contacts with the other tribes,
trade objects, make assegai heads and fight for your life...
The movements are displayed in 3D view and
a digital music energizes the game.
Shareware. Fee : US $10
Melody Assistant : This complete musical creation software offers
a wide range of useful features :
- Score editor
- Enables to include your own sounds
- Guitar chord diagrams editor
- Lyrics editor and Karaoke
- Imports Midi, Band I a Box, MOD... files
Melody Assistant is shareware.
Fee : US $15
Harmony Assistant : The Melody's big brother. It offers all the
Melody features, but also an harmonizer and a drum sequences editor which
enables you to create quickly and efficiently hi-quality tunes (the Awale
music had been composed with Harmony).
Harmony Assistant is a commercial software.
Price : US $65
You can download an evaluation copy of Harmony Assistant from :
http://www.myriad-online.com
"Before you ask a man for clothes, look at
the clothes that he is wearing"
(Nigeria : Yoruba proverb)
|
|